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Real Time Computer
Graphics, RealTimeCG |
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In the past decade, computer graphics has come a long way from dull
plastic-like shading and rendering methods to rendering techniques that produce
images that is almost impossible to distinguish from real life images. This
is evident in many motion pictures (movies) where it is almost impossible to
tell which part of the movies are actually generated by computer graphics and
which part are actually real images captured using conventional cameras. However, images such as mentioned above are almost entirely rendered
offline. Once the sequences of images are rendered as videos, it is not
possible to interact with the generated virtual worlds. Application such as Computer Games and Virtual Reality require that
rendering be done in real time, since in such applications, the users can
interact with the virtual worlds such as changing to different views,
modifying properties (lighting, physical etc.), navigations etc. For that
reason, such applications require real-time rendering techniques and
algorithms. With the ever demanding for quality and performance of such
applications, the field of Real-Time Rendering or in general Real-Time
Computer Graphics become very crucial. Papers presenting
original research with the theme of "Real Time Computer Graphics"
are being sought. Suggested topics include (but are not limited to):
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www.graphicslink.co.uk/CGIV2011/RTCG.htm |
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All entries should be sent to: |
All other enquires be addressed to: |
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