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International Symposium Computer Vision Techniques for
Computer Graphics, CV4CG |
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Though there are a lot of similarity between the mathematics of
Computer Graphics (CG) and Computer Vision (CV), both fields have been developed
rather independently. CG deals with transforming models into rendered images
while CV mainly deals with transforming captured images into models. In CG,
if we want to generate 3D images of physical objects or worlds, then we would
first need to create models of those objects or worlds and based on those
models render the objects or worlds as computer generated images. Very often,
the generated images may not look as real as the actual physical ones and the
complexity of the rendering process growth exponentially with the complexity
of the objects or worlds. To overcome this problem, many techniques
originated from CV have been introduced into CG so that models can be derived
directly from images or sequence of images (videos). Papers presenting
original research with the theme of "Computer Vision Techniques for
Computer Graphics" are being sought. Suggested topics include (but are
not limited to): § Image-based Modelling and
Rendering § Video-based Rendering
§ Image-based Lighting
§ Multiple View Geometry (Single,
Stereo or Multiple) § Projective Geometry
§ View Transformation
§ Image Mosaicing
§ 3-D Vision
§ 3-D Photography
§ Camera Calibration § Real-World Data Acquisition
§ Surface Reconstruction
§ Special Image Processing and
Computer Vision Techniques |
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www.graphicslink.co.uk/cgiv2012/CV4CG.htm |
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All entries should be sent to: |
All other enquires be addressed to: |
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