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International Symposium Computer Vision Techniques for
Computer Graphics, CV4CG |
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Though there are a lot of similarity between the mathematics of
Computer Graphics (CG) and Computer Vision (CV), both fields have been
developed rather independently. CG deals with transforming models into
rendered images while CV mainly deals with transforming captured images into
models. In CG, if we want to generate 3D images of physical objects or
worlds, then we would first need to create models of those objects or worlds
and based on those models render the objects or worlds as computer generated
images. Very often, the generated images may not look as real as the actual
physical ones and the complexity of the rendering process growth
exponentially with the complexity of the objects or worlds. To overcome this
problem, many techniques originated from CV have been introduced into CG so
that models can be derived directly from images or sequence of images
(videos). Papers presenting
original research with the theme of "Computer Vision Techniques for
Computer Graphics" are being sought. Suggested topics include (but are
not limited to): § Image-based Modelling and
Rendering § Video-based Rendering
§ Image-based Lighting
§ Multiple View Geometry (Single,
Stereo or Multiple) § Projective Geometry
§ View Transformation
§ Image Mosaicing
§ 3-D Vision
§ 3-D Photography
§ Camera Calibration § Real-World Data Acquisition
§ Surface Reconstruction
§ Special Image Processing and
Computer Vision Techniques |
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www.graphicslink.co.uk/CGIV2010/CV4CG.htm |
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All entries should be sent to: |
All other enquires be addressed to: |
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