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Real Time Computer
Graphics, RealTimeCG |
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In
the past decade, computer graphics has come a long way from dull plastic-like
shading and rendering methods to rendering techniques that produce images that
is almost impossible to distinguish from real life images. This is evident in
many motion pictures (movies) where it is almost impossible to tell which
part of the movies are actually generated by computer graphics and which part
are actually real images captured using conventional cameras. However,
images such as mentioned above are almost entirely rendered offline. Once the
sequences of images are rendered as videos, it is not possible to interact
with the generated virtual worlds. Application
such as Computer Games and Virtual Reality require that rendering be done in
real time, since in such applications, the users can interact with the
virtual worlds such as changing to different views, modifying properties
(lighting, physical etc.), navigations etc. For that reason, such
applications require real-time rendering techniques and algorithms. With
the ever demanding for quality and performance of such applications, the
field of Real-Time Rendering or in general Real-Time Computer Graphics become
very crucial. Papers presenting original
research with the theme of "Real Time Computer Graphics" are being
sought. Suggested topics include (but are not limited to):
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www.graphicslink.co.uk/CGIV09/RTCG.htm |
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