14th International Conference on Information Visualisation – IV10

 

IV10 Tutorials/Courses:

 

1.    Art for Visualizers

Francis T. Marchese, Pace University, NY, USA

 

2.    Usability Evaluation and Information Visualisation

Keith Andrews, Graz University of Technology, Austria

 

 

3.    Fundamentals of visual data mining, information retrieval, extraction, and analysis

Haim Levkowitz, Department of Computer Science University of Massachusetts Lowell, USA

 

4.    Object and Spatial Database

Ray Kresman, Bowling Green State University, Bowling Green, OH, USA

 

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A Full-day Course: Monday 26th July 2010, Time: 10:30 -16:30

 

Art for Visualizers

Francis T. Marchese, Pace University, NY, NY 10038, USA

http://csis.pace.edu/~marchese

Abstract

Lectures, panels, and symposia that explore issues at the intersection of art and visualization have become a recurring theme at visualization conferences. Since 2003 the U.S. National Science Foundation and the journal Science have sponsored an International Science and Engineering Visualization Challenge in which many of the winning entries exhibit noteworthy aesthetic qualities that may be considered artistic in nature. And inspirations from artistic movements and practice have stimulated visualization research, particularly in the application of non-photorealistic or expressive rendering techniques to visualization problems.

 

The confluence of art and visualization has a long history. Indeed, the Paleolithic artists who painted on the cave walls of southwest France may have been the first visualizers. Or was it vice versa? Either way, throughout the intervening millennia visual artists have become proficient at transforming information into representations that are designed to communicate and provoke. The challenge facing a viewer of art is how to decipher an image’s content and extract its meaning. This holds true for a viewer of visualizations as well.

 

Thus, the purpose of this tutorial is to introduce the fundamental skills for analyzing visual art that subsequently may be applied to scientific and information visualizations. It will offer an historical survey of the intersections of art and visualization with an emphasis on examples from contemporary artists, and provide an opportunity for participants to practice these skills within a gallery setting. To this end, the tutorial will be composed of two sessions. A morning session will focus on an historical survey, conceptual foundations, and skill acquisition. An afternoon session convening at The National Gallery of Art (Trafalgar Square), will allow course participants to test their analysis skills on a selection of the gallery’s paintings.

 

Organisation

Level of Tutorial: Introductory

 

Biography

Frank Marchese is Professor of Computer Science at Pace University where he teaches courses in computer graphics, visualization, human-computer interaction, and software engineering. His research interests span scientific and information visualization; novel user interfaces for visualization; distributed and collaborative visualization; integration of visualization into lifecycles for scientific research and software engineering; and the development of visualization systems at the intersection of art, science, and technology.

 

He is founder and Director of Pace’s Center for Advanced Media (CAM) and the Pace Digital Gallery, the latter of which is collaboration between Pace University’s Seidenberg School of Computing and Department of Fine Arts. He has published widely in science, technology, and art; is editor of the conference proceedings entitled Understanding Images published by Springer-Verlag, and is co-chair of Information Visualization 2010 (IV’10).

 

Dr. Marchese has a Ph.D. in quantum chemistry from the University of Cincinnati and was a National Institutes of Health Postdoctoral Research Fellow specializing in the statistical mechanics of liquids. He has been twice awarded Pace’s School of Computing Excellence in Research Award, received the Kenan Award for Teaching Excellence, and been nominated for The Carnegie Foundation Teacher of the Year Award. In December 2008, he was awarded Pace University’s Faculty Award for Distinguished Service. He is currently a visiting scholar at New York University’s Institute of Fine Arts where he is studying museum curation, the relationship between text and image in medieval art, and the artistic origins of information visualization.

 

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A Full-Day Course: Mon 26 Jul 2010, 10:30-17:30

Usability Evaluation and Information Visualisation

Prof. Keith Andrews, Graz University of Technology, Austria

http://www.iicm.edu/keith

Abstract

The first part of this tutorial will look at usability evaluation in general. It will cover both usability inspection methods (such as heuristic evaluation, cognitive walkthrough, and action analysis) and usability testing methods (such as thinking aloud tests, formal experiments, and usage studies).

The second part of the tutorial will look specifically at the evaluation of information visualisations. We will step through the design, analysis, and reporting of two usability studies of infovis systems: a formative evaluation (thinking aloud test) and a comparative study (formal experiment).

 

Organisation

Level of Tutorial: Introductory level

 

Biography

Keith Andrews is a tenured associate professor at the Institute for Information Systems and Computer Media (IICM) at Graz University of Technology, in Austria. His research interests include information visualisation,

human-computer interaction, and the internet. He has a B.Sc.(Hons) in Mathematics and Computer Science from the University of York, England, and an M.Sc. and Ph.D. in Technical Mathematics/Computer Science from Graz University of Technology.

Having lead the Harmony (Unix/X11 browser for Hyperwave) and VRwave (VRML browser) projects for several years, he is currently pursuing research in the field of information visualisation. Keith was program co-chair of the IEEE Symposium on Information Visualization in 2001 and 2002, and general chair in 2005.

Keith teaches undergraduate level courses on Internet and New Media, Human-Computer Interaction, and User Interface Design, and graduate level courses on Information Visualisation and Information Architecture and Web Usability, as well as various short courses and tutorials at conferences and for companies.

 

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A Full-Day Course: Mon 26 Jul 2010, 10:30-17:30

Fundamentals of visual data mining, information retrieval, extraction, and analysis

Haim Levkowitz, Associate Professor and Co-Director, Institute for Visualization and Perception Research And Graphics Research Laboratory

Department of Computer Science University of Massachusetts Lowell, USA

http://www.cs.uml.edu/~haim/

 

Abstract

Everyone knows how to "Google"; some people even know that Google is a "search engine"; but very few know that "search engines" are "information retrieval" engines. As the amount of information grows so rapidly, finding the right information, and analyzing it has become more and more challenging. Search technology has -- probably -- been the fastest- and steepest-growth segment, ever. And when you find information, that's just about the beginning of the next challenge: extracting meaning and knowledge out of it.

Today, most of your search queries are formulated by (usually very few) key words -- a very difficult way to express the semantic of your search needs. And the results appear as (very long) lists of text. To find what you've been looking for -- or to find out that it is not there -- you need to scan through page after page after page of results, not a very efficient or effective process. Further, if you  are trying to find non-textual information (images, sounds), you have very limited resources.

Can we do better than that? Yes. How? By replacing the sequential search through results' text  with perceptually-stronger visual mechanisms, often referred to as visual text (or data) mining.

 

The goals of this course will be:

1. to explore the fundamentals of Information Retrieval and Mining;

2. to understand the basics of visual text and data mining;

3. to learn the most powerful information and knowledge extraction techniques;

4. to understand in what way non-text search and retrieval is different, and in what ways it is similar to text retrieval; and

5. to understand how the combination of these methods can make search much more powerful and effective.

 

Students will learn basic and advanced information retrieval techniques, visual text and data mining approaches, information and knowledge extraction methods, and their combined applications.  In addition to text-based search, the course will examine retrieval of non-textual information (such as images, sounds, video, or any other non-text information) based on non-textual features, not just on text metadata.

The second part of the course will focus on mining and analysis, with a goal to extract meaning and knowledge out of the retrieved information.

Who should attend: researcher and practitioners in the fields of information retrieval and extraction, search, data mining, and visual analytics, as well as students aspirating to enter these fields.

 

Biography of the presenter:

Haim Levkowitz is an associate professor of computer science and co-director of the Institute for Visualization and Perception Research at the University of Massachusetts Lowell, in Lowell, MA, USA. He is a world-renowned authority on visualization, perception, color, and their application in data mining and information retrieval. He is the author of "Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications" (Springer 1997) and co-editor of "Perceptual Issues in Visualization" (Springer 1995), as well as many papers in these subjects. He has more than 35 years experience in teaching and lecturing, and has taught many tutorials and short courses, in addition to regular academic courses.

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A Half-Day Course: Mon 26 Jul 2010, 14:00-17:0

 

Object and Spatial Databases

Ray Kresman, Professor of Computer Science at Bowling Green State University, Bowling Green, OH, USA

Abstract

With the advent of mobile and wireless-enabled devices, a number of graphical and location enabled applications, which have moved well beyond the realm of traditional geographical information systems, are emerging. For example, distance between two points in a city involves more than the location coordinates, the underlying themes such as street networks are required. An understanding of spatial and object database concepts is critical to the design of applications that capture the spatial dimension of information. However, these relatively new ideas are less well understood by students; few computer science programs cover them in their database, computational geometry, and graphics course offerings. This tutorial introduces the participants (educators, students, software developers) to the use of object-oriented and spatial database primitives in application design. We describe how to store and manipulate graphical objects such as points, line segments, and more complex objects such as curves and polygons and maps. We show how features can be accessed interactively and through programming languages (Java). Where applicable, we illustrate these concepts using public domain database software (MySQL) and commercial software (Oracle). Finally, we explain how web-enabled and other applications can take advantage of mapping features -- for example, Google Maps API -- to enhance their visual appeal.

 

Objectives:

Compare and contrast GIS and spatial databases.

Draw parallel between object oriented programming and object databases.

Create and use database objects with data members and member functions.

Understand use of Geometry data type.

Construct and respond to spatial queries.

Learn how to query metadata

Understand XML interface to maps and how to render maps.

Access database objects and geometry from programs.

 

Intended audience: text and multimedia data miners; conference attendees, especially educators, upper level computer science and or geography students who may or may not have had a course on spatial database, and software developers.

 

Background of the Audience: Exposure to relational DBMS. Basic proficiency in objectoriented concepts in Java and/or C++.

 

Level of Tutorial: Introductory level

 

Biography of the presenter:

Ray Kresman is a Professor of Computer Science at Bowling Green State University, Bowling Green, OH. His applied computer science interests include computer security and web-to-database connectivity, three-tier architectures and secure internet technologies, and data warehousing. Dr. Kresman's work on distributed systems was supported by the National Science Foundation. He has published widely in the area of distributed systems and complexity of algorithms.

 

 

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