11th International Conference on Information Visualisation - IV07

VENUE

 

Keynotes Lectures:

 

 

1.        Forget the Technology

Professor Robert Spence, FREng, Imperial College, England

 

2.      Visualising Australian Indigenous Knowledge Practices Using The Game Engine

Dr Theodor G Wyeld, The University of Adelaide, Australia

 

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Forget the Technology

Professor Robert Spence, FREng, Imperial College, England

 

Abstract

 

For the discipline of Information Visualization to contribute significantly to our wellbeing, a shift of focus away from technology is required.  The required shift is towards people, whether user, inventor or tool designer.  In the course of some views that may upset traditional thinking, Bob will suggest a variety of ways to enhance the success with which new ideas in information visualization can be brought to fruition.

 

Biography of speaker:

Professor Robert Spence: From the unlikely schoolboy hobby of telephone exchange design Bob Spence became a designer of electronic circuits. Then, in 1968, he realised the enormous potential that interactive graphics held for engineering design, a realisation that led via research and development to the first (1985) commercially available interactive-graphic circuit design facility.  His work in Human-computer Interaction also led naturally into information visualization, and along the way Bob was the co-inventor of the first Focus+Context technique (the Bifocal Display) and the Attribute and Influence Explorers.  An influence upon his work in information visualization came from his parallel research into engineering design for mass production, leading to visualization tools such as the Prosection Matrix and the Influence Explorer.  Bob is currently Emeritus Professor of Information Engineering at Imperial College London and a Fellow of the Royal Academy of Engineering.  He presents courses on Information Visualization around the world: “have course, will travel”.

 

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Visualising Australian Indigenous Knowledge Practices Using The Game Engine

Theodor G Wyeld, Media program,

The University of Adelaide,

{theodor.wyeld@adelaide.edu.au}

 

Traditional perceptions about how to represent cultural knowledge differ from region to region. Many different cultural conventions exist. This talk discusses Australian Aboriginal knowledge visualisation practices.

A brief survey of contemporary versions of traditional indigenous tangible knowledge representational forms suggests there has been a subtle shift from three-dimensional, tactile, haptic, representations – carving, impressions in sand, elaborate weavings, assemblages, castings, masks – to two-dimensional or flattened, printed, photographed, dyed-on-cloth versions more easily sold to collectors, tourists, museums, researchers and so on. This reflects the West’s inherent reliance on two-dimensional recording media – TV, print, film and so on. Whether, in this shift, they have lost their original, ceremonial, spiritual, ritualistic, transitory, ethereal meanings remains problematic.

Typically, analyses of these traditional knowledge representations is based on identifying the semantic information available. Semantic analysis has to do with the translatable relations between the perceptual signs that a particular culture may give symbolic value. However, the translatability of these forms is also a function of the aesthetic education of the perceiver. And, despite the many hermeneutical approaches to the study of ritualistic knowledge representational forms available to us, there remains much which simply can not be translated. Hence, the contribution the traditional custodians of these forms make to the translatability of their aesthetic artefacts is their ability to articulate and transfer their own cultural practices to others. It is only when the conventions used to express these knowledge systems are untranslatable that we find the need to learn their cultural specificities. As with all conventions, once achieved, such “confections make reading and seeing and thinking identical” (Tufte, 2002).

In this sense, we have much to learn. The iconographic communications of world Indigenous peoples predate the Western realist imagery that emerged from the European Renaissance, by millennia. Yet, it continues to talk across the aeons uninterrupted. Its messages, once decoded, are clear, concise, and complex. In our hastening march towards greater understanding of our own, technologically-mediated, cultural practices we invent new ways to visualise their complexities. It is debatable, however, how successful many of these schemas will continue to be.

Perhaps the encodings of indigenous iconography – at the same time mapping space, knowledge and emotions – will provide a new medium for exploration. This is not an easy path to follow, however. There are many sensitivities to be observed. And there will be some codes that can never be revealed as they are too sacred to those who hold the key to their understanding. Despite this, much can be gained from stepping outside the prevailing paradigm, suspending one’s beliefs and learning anew what has been know and transferred across the generations as a human condition – to use of visual, haptic and other tools to exchange knowledge.

For the Australian Aboriginal, the embedding of their cultural knowledge, which the increased accessible the 3D game engine this has provided a platform for its sharing. As such, this talk addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in ‘country’ (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will also address some of the more inaccessible questions raised as key challenges for information visualisation in general.

 

Biography of speaker:

Theodor G Wyeld, Digital Media Production, Media Program, School of Humanities, Faculty of Humanities & Social Sciences, Theodor Wyeld is a lecturer in Media at the University of Adelaide, South Australia. He has degrees in Architecture and Planning. With several years practicing and teaching in these fields and ICT, his current focus is in the field of digital media. In particular, perspectival representational media and its role in Information Visualisation. He is also actively investigating alternative visualisation paradigms, such as Indigenous non-Western visualisation schemas, to uncover how they could inform new ways of visualising information and knowledge.

 

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