Monolith[s]
     
In Monolith[s], temporal and spatial dimensions of the viewer's own immediate environment are absorbed and rearranged into a constantly evolving virtual realm in which icons of pre-history are juxtaposed with digitally-complex refractions of how history materializes in the information age.

The core geometry of the artwork is defined by a set of Virtual Reality Modeling Language (VRML) files that generate a dynamic, three-dimensional realm. The world and the structures within it are formulated according to motifs and proportions of ancient architecture infused with fundamental mathematics of modern digital communications systems. Each genesis of the artwork's geometry is unique, as mathematical randomization is augmented by aspects from our own realities. Variables such as the time of day, the viewer's location on the Earth, and the position of the Earth around the sun are incorporated into the artwork, thus instilling into the realm functions of a rudimentary clock, global positioning system, and solar calendar.

Every day at 00:00GMT, a Java servlet deconstructs the live BBC internet news service and creates a database containing the website's entire collection of news articles. From this database, 100 random news items, (each represented by a text and image file), are selected and used to create a server-site dataset that lasts until the next day. This dataset is called by Flash elements embedded with the VRML. These complex components, which are in a constant state of flux, overlay simple geometry and textures that evoke early virtual reality graphics, while the world's soundscape is constructed from an amalgamation of the BBC's live Internet radio service and spatialized sound loops.

 

 
Michael Takeo Magruder is an American artist based in the UK who works with new and technology-based media. He received his formal education at the University of Virginia, USA, graduating with a distinction in Biological Sciences.

For the past decade, his artistic practice has reflected upon society's data-driven and information-saturated existence through the examination of international news communications. By recombining the notions of art and media, he has analysed interconnections between the individual and the pervasive media network; a questioning of product vs. process, knowledge vs. stimulation, and fact vs. perspective.

His artistic production has been exhibited worldwide and encompasses an eclectic mix of forms, ranging from futuristic stained-glass windows, digital lightscreens and modular light-sculptures to architectural manipulations, ephemeral video projections, and interactive network installations. His current explorations and research embrace 3D stereoscopic projection, immersive multi-sensory environments, and interactive non-linear narratives for network/gallery settings. His work in these fields is presently supported by Turbulence.org and King's Visualisation Lab: King's College, London, and Arts Council, England.